Résultats de la recherche pour : system

  • IDENUM – Digital urban identities (2016)

    Summary: This project addresses visual representations of the city through the production and publication of photographs and texts online and in particular on social media. The project aims to describe and characterise practices to document and archive the urban area by photography, linking them to individual and collective public and private projects conferring status and […]

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  • Atelier IMU Jeux urbains, une première séance réussie

    1ère partie Cette première partie (durée 1h20) fut consacrée à jouer, pratique indispensable pour se mettre en condition – 5 jeux étaient disponibles : URBALOG URBALOG est un jeu de plateau destiné à la formation et la médiation autour du croisement des enjeux de l’aménagement urbain et des enjeux de la logistique urbaine. Encadré par […]

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  • BOIFIMU – Driftwood and Flooding in Urban Environments (2016)

    Summary: Dead wood transported by waterways exacerbates the consequences of rises in water levels in urban environments, where it accumulates near structures and increases the risk of flooding. Two phenomena are increasing the number and scale of urban floods caused (or exacerbated) by the presence of driftwood: 1) first, the gradual spread of vegetation along […]

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  • 9 juillet 2018

    Première Summer school logistique urbaine de Lyon

    Du 11 au 13 septembre, l’Université de Lyon vous invite à rejoindre sa première Summer School Logistique urbaine pour une immersion dans le monde de la gestion de l’espace urbain, des transports et des mobilités. Cette nouvelle formation, destinée aux entreprises et collectivités, permettra de mieux cerner les enjeux et stratégies des différentes parties prenantes, […]

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  • MGS – Geometric measurement of skylines to objectivise their representations (2012)

    Summary: This project aims to inventory and systematically analyse skyline perceptions of practitioners and the general public by comparing the geometric characteristics taken from skyline photographs with the perceptions of several audiences in Lyon and London. The project is run by a multidisciplinary team and has several objectives: Upstream, the aim is to define these […]

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  • JANUS – Serious digital archaeology game integrating social customs (2012)

    Summary: The JANUS project aims to design, execute and validate the modalities for a mainstream online social game (computer or mobile device) to enhance the attraction, awareness and self-learning of scientific methods in archaeology, as a precursor to more ambitious developments. The innovative overall approach aims to combine archaeological site visits, museum tours and online […]

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  • ASTRAL – Spatial-temporal analysis of traffic data for smart mobility (2014)

    Summary: Large agglomerations are faced with rising and increasingly diverse mobility demands, just as the need for sustainable mobility is also a growing focus. The joint evolutions of “urban rhythms” and “territories of daily living” are tending towards individualisation of mobility practices. Policy-makers seem to be addressing these issues, at least in the large agglomerations, […]

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